Jul 272012
 
August 9th

Eventbrite - Mobile Brighton #29: Beginners making games

Talk 1: Making an iPhone game with no prior experience

(Adam Martin, Red Glasses)

Working with a team of GCSE students, we’ve been building a new iPhone game from scratch. The game isn’t finished yet, but this is an early look at what’s working well so far in designing + developing the game, covering processes, tools, and time spent.

 Posted by at 11:19 am
Jun 192012
 
July 11th

Topic: Game Design, Development, Publishing
Eventbrite - Mobile Brighton #28: Game Design, Development, Publishing

Talk 1: Successful practices of Japanese Freemium developers

(Marvelous AQL Europe)
What we’ve found to be the successful things Japanese freemium developers are doing which most western devs aren’t.

NB: this month’s event is on Wednesday, to coincide with the Develop Conference (annual games-industry conference in Brighton).

 Posted by at 11:03 am
Jun 042012
 

We probably won’t run an event this month because so many people will have gone to WWDC.

(Apple’s annual developer conference in San Francisco)

If you’d still like to meet up, feel free to send an email out on the mailing list – not *everyone* is going!

 Posted by at 10:28 am
Jan 192012
 

15th feb (NOTE: wednesday, not thursday!)

Venue: 7pm @ Quadrant upstairs
Eventbrite: Details + booking form

Ian Holt (Ordance Survey)

OS Maps and Open Data

Chris Ross (hiddenMemory)

“Augmented what?”

“An introduction to 3D, GLKit and augmented reality”

15th march

Venue: 7pm @ Quadrant upstairs
Eventbrite: Details + booking form

Nick Kuh (NickKuh.com)

“iOS 5 Skinning: Make your Apps Lickable!”

With Storyboarding and the new Appearance APIs, Apple have dramatically enhanced the ease of skinning apps with iOS 5. Nick Kuh, an iOS Developer and Author will quickly step you through a few of these processes to make your apps lickable!

19th april

Venue: 7pm @ Quadrant upstairs
Eventbrite: Details + booking form

Speakers: TBA

31st may

Venue: 7pm @ Quadrant upstairs
Eventbrite: Details + booking form

Nick Kuh (NickKuh.com)

“Core Data: Tips and Tricks”

 Posted by at 2:45 pm
Nov 182011
 

Location / Time

http://www.eventbrite.com/event/2534167764
7pm @ The Quadrant, Thursday 24th November

Talks

Emily Toop: “Tiny Ears. Using speech recognition to teach kids to read.”

Siri’s great right? But how would you put speech recognition into your app? Emily will show you how to implement a basic speech recognition system & talk about her new project, creating an app that uses speech recognition to teach kids to read.

 Posted by at 2:32 pm
Oct 262011
 

Location / Time

http://www.eventbrite.com/event/2319894868
7pm @ The Quadrant, Thursday 27th October

Talks

Adam Martin: “London Unfurled – our new iPad App”

London Unfurled showcases a 20-metre hand-drawn picture of London, from the River Thames. You can scroll the entire drawing seamlessly, flipping from north to south, jumping from place to place, finding famous landmarks, zooming in on its extraordinary detail and discovering over a hundred points of interest with added facts and amazing background information. You can also share your favourite views with your friends, telling your own London story on a digital postcard.

To build this, we had a 2 gigabyte image, 150 essays, 50 megabytes of audio, and realtime 3D. This talk will cover some of the challenges and solutions to rendering a huge dataset on the iPad1 at (up to) 60 FPS.

Pete Hobson: “Making Games that Work on (Loads of) Phones”

I will be taking a look at some of the different options when considering writing games that run across many different handsets.

I will start with a non-technical look at some of the factors that can influence your choice of platform. Some of these considerations will be the limitations of a specific system, some of them may just be down to personal choice. I will assess platforms such as Unity, Flash, HTML5 and Corona, and present some thoughts about current generation handsets.

The second half of the talk will be a whistle-stop tour of one particular solution, namely the Marmalade SDK. I will demonstrate how Marmalade can help target a range of both iOS and Android devices from one code base. I’ll then show the elements involved in the creation of a small demo app.

 Posted by at 2:59 pm